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Exam Code : GRE-Verbal
Exam Name : Graduate Record Examination (Verbal)
Vendor Name : "Admission-Tests"







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Graduate Record Examination (Verbal)


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Question: 354


IMPORTANT : PIVOTAL

  1. stern : draconian

  2. copious : thorough

  3. minimal : voluminous

  4. salient : compulsory

  5. impetuous : spontaneous




Answer: A


This is a "form of" (degree or extent) analogy. PIVOTAL means "extremely IMPORTANT", just as draconian means "extremely stern". The analogy is based on degree.


Question: 355


TEACHER : INSTRUCTION

  1. lawyer : crime

  2. army : regiment

  3. doctor : disease

  4. student : learning

  5. guard : protection




Answer: E


This is an "inherent function" analogy. The function of a TEACHER is to provide INSTRUCTION for another; similarly, the function of a guard is to provide protection for another. As for choice (D), although the "function" of a student might be said to learn, it is not to provide learning for another. So choice (E) is not as strong an analogy as choice (D).


Question: 356


COG : WATCH

  1. fish : school

  2. screen : television

  3. lawyer : jury

  4. manager : bureaucracy

  5. seasoning : recipe




Answer: D

This is a "part-to-whole" analogy. A COG (gear or gear-tooth) is one of several types of components that together make a WATCH operate; similarly, a manager is one of many types of workers who contribute to the operation of a bureaucracy (a large, structured organization).


Question: 357


ARCHITECT : CREATIVE

  1. partisan : impartial

  2. traitor : disloyal

  3. soldier : obedient

  4. consumer : prosperous

  5. prisoner : rebellious




Answer: B


This is as "ideal characteristic" analogy. Ideally, an ARCHITECT is CREATIVE; similarly, an ideal soldier is one who is obedient; that is, one who obeys the orders of a superior officer. Choice (B) is incorrect because disloyalty is not just an ideal characteristic of a traitor; it is the defining characteristic.


Question: 358


DESIGNATION : STIGMA

  1. odor : fragrance

  2. circumstance : predicament

  3. legislation : statute

  4. advice : command

  5. falsehood : lie




Answer: B


This is a "negative form of" analogy. A STIGMA (mark or sign of disgrace) is an unwanted DESIGNATION. Similarly, a predicament (difficult situation) is an unwanted circumstance.


Question: 359


OSCILLATE : PENDULUM

  1. obligate : promise

  2. swim : pool

  3. purchase : product

  4. shake : earthquake

  5. travel : automobile




Answer: E


This is an "inherent function" analogy. A PENDULUM is designed to OSCILLATE (move back and forth); similarly, an automobile is designed to travel.


Question: 360


SONG : SERENADE

  1. appointment : tryst

  2. play : vignette

  3. memorandum: letter

  4. arrangement : commitment

  5. book : novel



Answer: A


This is a "type of" (special category) analogy. A SERENADE is a special kind of SONG, one sung by a lover to his beloved, sometimes in secret; similarly, a tryst is a special kind of appointment, one made by lovers, often in secret.
Question: 361


HAND : GNARLED

  1. tree : tall

  2. foot : cramped

  3. flower : crushed

  4. brow : creased

  5. tire : flat




Answer: D


This is a type of "symptom or manifestation" analogy. A HAND may become GNARLED (knotted and twisted) with age, just as a brow may become creased

(wrinkled or ridged) with age. Gnarls and creases are each a manifestation of gradual deterioration. Since a tire goes flat abruptly and for one of many possible reasons, choice (E) is not as strong an analogy as choice (D).
Question: 362


DAM : DELUGE

  1. treat : disease

  2. settle : dispute

  3. lock : theft

  4. harvest : crop

  5. assemble : pieces




Answer: C


This is an "operates against" (prevention) analogy. You DAM (a body of water) to prevent a DELUGE (sudden, enormous flow); similarly, you lock something like a door or a safe in order to prevent a theft.


Question: 363


WAR : OFFENSIVE

  1. school : student

  2. waterfall : river

  3. slumber : dream

  4. stadium : soccer

  5. game : poker




Answer: C


This is an "environment for" analogy. An OFFENSIVE (a noun here) is an event ” a planned attack ” that typically occurs during a WAR. Similarly, a dream is an event that typically occurs during slumber (deep sleep). As for choice (D), soccer is an event that might take place in a stadium. But to say that soccer usually occurs in a stadium would be an overstatement. Also, a stadium is a physical place, whereas WAR and slumber are events.


Question: 364

SCALE : TONE

  1. spectrum : color

  2. texture : sensation

  3. wave : frequency

  4. prism : hue

  5. form : shape




Answer: A


This is a "part-to-whole" analogy. A musical SCALE is comprised of a series of TONES that are arranged in a fixed sequence; similarly, the spectrum is comprised of a series of colors arranged in a particular sequence.
Question: 365


SANDAL : FOOTPRINT

  1. sock : carpet

  2. river : gorge

  3. galosh : puddle

  4. cleat : turf

  5. boat : wake




Answer: E


This is a "symptom or sign" analogy. A SANDAL leaves behind it a FOOTPRINT that traces the sandal’s path; similarly, a boat leaves behind it a wake that traces the boat’s path.