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PSM-I Exam Format | Course Contents | Outline | Syllabus | Objectives

PSM-I Exam Syllabus

PSM-I Exam Information and Outline

Professional Scrum Master I

PSM-I Exam Syllabus & Study Guide

Before you start practicing with our exam simulator, it is essential to understand the official PSM-I exam objectives. This course outline serves as your roadmap.

The information below reflects the 2026 syllabus defined by Scrum.

Below are complete topics detail with latest syllabus and course outline, that will help you good knowledge about exam objectives and topics that you have to prepare. These contents are covered in questions and answers pool of exam.

Professional Scrum Master I (PSM-I) PSM-I Exam Structure
TopicDetails
CertificationProfessional Scrum Master I
Providerhttps://www.scrum.org
Questions80
Time Limit60 minutes
Passing Score85%
Question TypesMultiple Choice, Multiple Answer, True/False
FocusScrum framework, Scrum Master role, agile mindset
Main SourceScrum Guide
DifficultyConceptual + scenario-based
COMPLETE PSM-I TOPICS 1. Scrum Foundations Agile Manifesto Understand: * 4 Agile Values * 12 Agile Principles * Agile mindset * Adaptive planning * Incremental delivery * Customer collaboration * Responding to change --> Empiricism Core concept in Scrum. Three pillars: 1. Transparency 2. Inspection 3. Adaptation Key understanding: * Decisions based on observation and experience * Iterative learning * Continuous improvement --> Complex Adaptive Problems Know: * Complex vs complicated work * Why predictive planning fails in uncertainty * Incremental experimentation --> Lean Thinking Terminologies: * Waste reduction * Fast feedback * Continuous improvement * Deliver value early 2. Scrum Theory --> Scrum Definition Scrum is: * Lightweight * Framework * Helps solve complex adaptive problems * Delivers value incrementally --> Scrum Values Must know deeply:

Scrum Values

Scrum ValueMeaning
CommitmentCommitment to goals
FocusFocus on Sprint work
OpennessTransparency and honesty
RespectMutual respect
CourageCourage to act correctly
Questions often test: * Violations of Scrum values * Real-world examples * Behavioral situations 3. Scrum Team --> Scrum Team Structure The Scrum Team consists of: * Product Owner * Scrum Master * Developers Characteristics: * Self-managing * Cross-functional * Small team * No sub-teams * No hierarchy inside Developers --> Self-Managing Teams Terminologies: * Self-organization * Self-management * Accountability * Collective ownership Key concepts: * Team decides HOW * Team manages internal work * No external task assignment 4. Scrum Accountabilities (Roles) --> Scrum Master --> Core Responsibilities * Coaching Scrum Team * Facilitating Scrum events * Removing impediments * Supporting empiricism * Promoting Scrum adoption * Helping organization understand Scrum --> Scrum Master Stances Very important topic. Common stances: * Coach * Facilitator * Teacher * Mentor * Servant leader * Change agent --> Servant Leadership Understand: * Influence without authority * Empowering teams * Supporting autonomy * Helping growth --> Impediment Removal Know difference between: * Blockers * Risks * Dependencies * Issues --> Product Owner --> Responsibilities * Maximizing product value * Managing Product Backlog * Stakeholder communication * Ordering backlog items --> Product Ownership Concepts * Value optimization * Product Goal ownership * Backlog transparency * Release forecasting --> Product Owner Misconceptions Examples: * Committee ownership is wrong * Others may help but accountability remains with PO --> Developers --> Responsibilities * Creating Increment * Maintaining quality * Sprint planning * Daily adaptation --> Key Concepts * Collective accountability * Technical excellence * Forecasting Sprint work * Definition of Done adherence 5. Scrum Events Sprint --> Sprint Fundamentals The Sprint is: * Fixed length event * One month or less * Container for all other events --> Sprint Characteristics * No gaps between Sprints * Consistent cadence * Enables predictability --> Sprint Cancellation Only Product Owner can cancel Sprint. Reasons: * Sprint Goal obsolete --> Sprint Goal Critical exam topic. Know: * Why Sprint Goal matters * Flexibility within Sprint * Commitment for Developers Misconceptions tested heavily. Sprint Planning --> Purpose Answers: 1. Why is this Sprint valuable? 2. What can be done? 3. How will work get done? --> Inputs * Product Goal * Product Backlog * Team capacity * Past performance --> Outputs * Sprint Goal * Sprint Backlog Daily Scrum --> Purpose * Inspect progress toward Sprint Goal * Adapt Sprint Backlog --> Important Facts * 15 minutes * Developers required * Scrum Master ensures effectiveness * Not status meeting * Can use any format Common misconception: Scrum Master does NOT need to lead Daily Scrum. ([Scrum.org][2]) Sprint Review --> Purpose * Inspect Increment * Adapt Product Backlog * Gather stakeholder feedback --> Key Concepts * Collaborative working session * Product inspection * Future adaptation Not: * Merely demo session * Approval gate Sprint Retrospective --> Purpose * Improve effectiveness * Inspect people/process/tools --> Common Topics * Collaboration * Quality * Definition of Done * Improvements --> Improvement Actions Must be actionable and measurable. 6. Scrum Artifacts Product Backlog --> Characteristics * Ordered * Emergent * Dynamic * Continuously refined --> Product Backlog Items (PBIs) Contain: * Description * Order * Estimate * Value --> Product Backlog Refinement Understand: * Ongoing activity * Not official Scrum event * Collaboration activity Sprint Backlog Contains: * Sprint Goal * Selected PBIs * Delivery plan Key understanding: Owned by Developers. Increment --> Definition Concrete usable outcome. Requirements: * Potentially releasable * Meets Definition of Done --> Multiple Increments Possible within Sprint.

Commitments in Scrum

ArtifactCommitment
Product BacklogProduct Goal
Sprint BacklogSprint Goal
IncrementDefinition of Done
Very common exam topic. 7. Definition of Done (DoD) --> Purpose Creates shared quality understanding. --> Topics * Transparency * Quality standards * Release readiness --> Key Concepts * Mandatory for Increment * If not done → not Increment * Team-wide agreement Questions often test: * Incomplete work * Technical debt * Quality compromises 8. Product Goal --> Product Goal Concepts * Long-term objective * Future state * Single Product Goal at a time --> Relationship with Sprint Goal * Product Goal = strategic * Sprint Goal = tactical 9. Forecasting & Release Planning --> Velocity Understand: * Historical measure * Forecasting tool * NOT performance metric --> Burn-down Charts Know: * Trend visualization * Remaining work tracking --> Release Forecasting Concepts: * Empirical prediction * Uncertainty * Probabilistic forecasting 10. Facilitation Skills --> Facilitation Core Scrum Master skill. Topics: * Neutral facilitation * Collaborative discussions * Conflict resolution * Decision-making support --> Workshop Techniques Know concepts like: * Brainstorming * Retrospective facilitation * Consensus building 11. Coaching & Mentoring --> Coaching Helps team discover solutions. --> Mentoring Provides guidance from experience. --> Teaching Provides knowledge/instruction. Must understand differences. 12. Stakeholder Management --> Stakeholder Engagement Topics: * Transparency * Collaboration * Feedback loops * Expectation management --> Customer Value Understand: * Outcome vs output * Product value * Feedback-driven development 13. Agile Leadership --> Change Management Scrum Masters support: * Organizational agility * Cultural change * Continuous improvement --> Organizational Impediments Examples: * Functional silos * Command-and-control management * Slow approvals 14. Scrum Anti-Patterns Extremely important for PSM-I. --> Common Anti-Patterns --> Team Anti-Patterns * Specialized silos * Partial work * Handoffs * Mini-waterfall --> Scrum Master Anti-Patterns * Project manager behavior * Assigning tasks * Running Daily Scrum as status meeting --> Product Owner Anti-Patterns * Absent Product Owner * Multiple Product Owners * Prioritization by committee --> Event Anti-Patterns * Skipping retrospectives * Sprint Review as demo only * Overlong Daily Scrum 15. Scaling Scrum (Basic Awareness) PSM-I may include foundational scaling concepts. Know: * Multiple Scrum Teams * Shared Product Goal * Nexus awareness * Cross-team dependencies 16. Technical & Engineering Concepts Basic awareness only. Topics: * Technical debt * CI/CD * Automated testing * Refactoring * Sustainable pace 17. Metrics & Measurement --> Common Agile Metrics * Velocity * Cycle time * Lead time * Burn-down * Burn-up --> Bad Metrics * Individual productivity * Hours utilization 18. Risk Management in Scrum --> Risk Reduction Scrum reduces risk through: * Frequent inspection * Incremental delivery * Early feedback --> Risk Types * Technical risk * Market risk * Schedule risk 19. Scrum Guide 2020 Changes Important because many questions test distinctions. Know: * “Roles” changed to “Accountabilities” * Development Team removed * Product Goal added * Self-organizing → self-managing * Simplified language 20. Frequently Tested Terminologies

Essential Scrum Terminologies

TermMeaning
EmpiricismLearning through observation
TransparencyVisibility of work
InspectionReviewing progress
AdaptationAdjusting based on learning
IncrementUsable product outcome
Sprint GoalSprint objective
Product GoalLong-term target
Definition of DoneShared quality criteria
Product BacklogOrdered future work
Sprint BacklogSprint plan
VelocityForecasting metric
FacilitationGuiding collaboration
Servant LeadershipLeading by supporting
Self-managementTeam autonomy
Cross-functionalAll needed skills in team
TimeboxFixed maximum duration
Technical DebtFuture cost of shortcuts
RefinementPreparing backlog items
StakeholderInterested party
ImpedimentObstacle affecting progress
Emergent ProcessEvolving through learning

Important Scrum Timeboxes

EventTimebox
Sprint≤ 1 month
Sprint Planning≤ 8 hours (1-month Sprint)
Daily Scrum15 minutes
Sprint Review≤ 4 hours
Sprint Retrospective≤ 3 hours

Important Scrum Rules Frequently Tested

RuleKey Fact
Only PO cancels SprintTrue
Daily Scrum for DevelopersTrue
Scrum Master mandatory in Daily ScrumFalse
Increment must meet DoDTrue
Multiple Increments per SprintAllowed
Product Backlog ownershipProduct Owner
Sprint Backlog ownershipDevelopers
Scrum Team self-managingTrue
Sprint Goal mandatoryTrue

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